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Thread: Angle tip

  1. #1
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    Angle tip

    Hello.
    Some of You Folks had a problem with angled dimensions where 90, 180, 270 angle made some errors.
    I replaced angle by X/Y coordinate

    Frontend
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    backend
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    90, 180, 270, 360 angle will not harm You ever
    Cheers!

  2. #2
    Moderator snowyweston's Avatar
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    edit
    I jumped in hastily, suspicious this wouldn't work with minus angle values... so just built my own.... and lo it works - so snark retracted!
    Click image for larger version. 

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    mind; it does (or can) break when the trig.'d controllers (my ox and oy) are forced into minus... so you might want to make offset a factor of Length

    Last edited by snowyweston; March 13th, 2021 at 01:13 PM.

  3. #3
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    I work as a Revit family creator and everytime I had family where was some kind of rotation I wondered how to handle it, and some time ago I found solution for this problem
    Cheers!
    Edit: I saw Your previous post. you can put any value That's why I used offset to solve negatives
    Last edited by scissorhands; March 13th, 2021 at 01:07 PM.

  4. #4
    Moderator snowyweston's Avatar
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    Quote Originally Posted by scissorhands View Post
    ;[
    Edit: I saw Your previous post. you can put any value
    Dammit, too quick to quip and not quick enough to edit!


  5. #5
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    Yep, You're right It can be modified whatever You like, I just post how to prevent that errors by replacing angles to X/Y coordinates.
    I use variations of this solution depends on what I need to have

  6. #6
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    Next thing you know you're gonna be looking into quaternions!

  7. #7
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    For what purpose? So far I haven't have such a thing to make
    Last edited by scissorhands; March 13th, 2021 at 04:13 PM.

  8. #8
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    Quote Originally Posted by GMcDowellJr View Post
    quaternions!
    I had to Google that one

  9. #9
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    English is not my native language, I had to Google it too.

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